SetView

Changes the view to a standard view (top, bottom, left, right, front, back, or perspective) of the current construction plane or the world coordinate system.

Steps:

Options

CPlane

Sets the active view (camera, target, etc.) to a plan view based on one of Rhino's pre-defined construction planes (Back, Bottom, Front, Left, Right, and Top). The view's projection is not modified, and this option does not update the view's construction plane. Since there is no definition for a Perspective construction plane, there is no Perspective option.

SetViewCPlaneBack.png Back

SetViewCPlaneTop-001.png

SetViewCPlaneLeft.png Left

SetViewCPlaneLeft-003.png

SetViewCPlaneBottom.png Bottom

SetViewCPlaneBottom-002.png

SetViewCPlaneRight.png Right

SetViewCPlaneRight-004.png

SetViewCPlaneFront.png Front

SetViewCPlaneFront-005.png

SetViewCPlaneTop.png Top

SetViewCPlaneTop-001.png

World

Sets the active view (camera, target, etc.) to one of Rhino's pre-defined view orientations (Back, Bottom, Front, Left, Right, Top, and Perspective). Also, the view's projection is modified to match the pre-defined view orientation.

In addition to setting the view orientation, the World options also modify the active view's construction plane, setting it to the corresponding, pre-defined construction plane. The exception to this is the Perspective option, which sets only the view orientation and projection to Rhino's pre-defined Perspective view and does not modify the view's construction plane.

SetViewWorldBack.png Back

SetViewWorldBack-006.png

SetViewWorldPerspective.png Perspective

SetViewWorldPerspective-007.png

SetViewWorldBottom.png Bottom

SetViewWorldBottom-002.png

SetViewWorldRight.png Right

SetViewWorldRight-004.png

SetViewWorldFront.png Front

SetViewWorldFront-005.png

SetViewWorldTop.png Top

SetViewWorldTop-001.png

SetViewWorldLeft.png Left

SetViewWorldLeft-003.png

 

 

SetView.png

Set View

Menu2.png

View > Set View

Viewport Title > Set View

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NamedView

Manages the named views list to save, restore, and edit named views.

Steps:

Options

Save

Save a named view.

Restore

Restore a named view.

Delete

Delete a named view.

Rename

Rename a named view.

Import

Import named views from a 3DM file.

Restore Background Bitmap

Restores the background bitmap when the view is restored.

-NamedView

NamedView.png

Set View > Edit Named Views

Menu2.png

View > Set View > Named Views

Viewport Title > Set View > Named Views

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Plan

Sets the active view aligned to the negative z-direction of construction plane at 0,0, and sets the viewport projection to parallel.

Note: This command also sets the viewport projection to parallel.

plan.png

Set View > Plan View of CPlane

Menu2.png

View > Set View > Plan

Viewport Title > Set View > Plan

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PerspectiveMatch

Manually matches the perspective view to the image used as the viewport wallpaper.

Steps:

  1. Use Wallpaper ( ViewportProperties) to place an image in a perspective viewport.

  2. Click in the viewport with the wallpaper image (to make it the active viewport), and type PerspectiveMatch.

  3. Carefully pick a location on the wallpaper image, and then carefully pick the corresponding 3-D location on the model.

    Pick pairs of image and 3-D points until you have at least six pairs.

  4. Press Enter when you have picked at least six pairs of points

Notes

PerspectiveMatch.png

Set View > Match Perspective Projection

Menu2.png

View > Set Camera > Match Wallpaper Image

Viewport Title > Set Camera > Match Wallpaper Image

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UndoView

Reverses recent view changes.

undoview.png

Standard > Undo View Change

View > Undo View Change

Menu2.png

View > Undo View Change

key-008.gif

Keyboard Shortcut: Home

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RedoView

Steps back through view changes activated by the UndoView command.

redoview.png

Standard > Redo View Change (Right click)

View > Redo View Change (Right click)

Menu2.png

View > Redo View Change

key-008.gif

Keyboard Shortcut: End

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SetViewToSpotlight

Sets the view match a spotlight direction.

Changes the current view so that the camera position matches the spotlight source location and the camera target matches the light target point (center of base of the cone). The camera angle matches the light cone angle. This can verify a light's view as an analysis aid in setting up a scene.

See Also: SetSpotLightToView

Steps:

setviewtospotlight.png

Light Tools > Set view to spotlight

Menu2.png

Render > Set View to SpotLight

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SwapView

Exchanges the views in two viewports with one another.

Steps:

To swap views of two viewports

_ABlankButton.png

None

Menu2.png

None

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SynchronizeViews

Sets the scale and center of all viewports to match the active viewport. This gives the same result as using the Options dialog box, Linked Viewport option.

Notes

synchronizeviews.png

Viewport Layout > Synchronize Views

Menu2.png

View > Set Camera > Synchronize Views

Viewport Title > Set Camera > Synchronize Views

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