Spotlight

Inserts a spotlight object into the model.

Light objects do not render or shade.

Use the Properties command to set the light's color and on or off state. Darker colors, like gray, light the scene less.

Steps:

  1. Pick the base center.

  2. Pick the base radius.

    The spotlight object appears as a cone shape. Its light appears only in full renderings of the targeted objects.

Notes

Options

The options for drawing a spotlight are the same as the Cone command.

Spotlight.png

Standard > Create Spotlight

Lights > Create Spotlight

Menu2.png

Render > Create Spotlight

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EditLightByLooking

Temporarily sets the view through a spotlight as if it were a camera. The temporary camera point is the light cone apex and the camera target is the center of the light cone base.

Steps:

  1. Select a spotlight.

  2. Use Rendered Viewport mode to see the effect of the light on the object.

  3. Use standard view manipulation tools ( Pan, Zoom, etc.) change the orientation and shape of the spotlight cone.

  4. When the light "sees" the desired part of the scene, press Enter.

    The view reverts to what it was at before the command.

    The light adjusts to shine on what the temporary light-camera was seeing at the end of the command.

Options

NewSpotlight

Creates a new light with the current view characteristics instead of modifying an existing light.

editlightbylooking.png

Light Tools > Edit light by looking

Menu2.png

Render > Edit Light by Looking

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BounceLight

Adds lights or helper lines to the model based on user-defined highlight locations.

Steps:

  1. Select a light.

  2. Select an object for the light to shine on.

  3. Pick a location on the selected object that the light will hit.

    The light will be directed toward the surface at the selected spot.

To place and direct a new light or helper line

  1. Press Enter.

  2. Click an option.

Options

Type

Specifies the type of light.

DirectionalLight

BounceLight-005.png

Places and directs a directional light.

PointLight

BounceLight-006.png

Places and directs a point light.

Spotlight

BounceLight-004.png

Places and directs a spotlight.

Line

BounceLight-007.png

Places a helper line segment normal to the surface. Helper lines are useful for placing objects that show in reflections when the scene is raytraced.

Color

Click the option to open the Select Color dialog box.

Type C to set the RGB numbers.

BounceLight.png

Lights > Bounce Light

Menu2.png

None

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DirectionalLight

Inserts a light that simulates the sun defined with parallel rays and a direction.

A directional light shines toward a specified direction. The location of the light does not matter: the light object merely indicates the direction the light shines.

Steps:

  1. Pick a location at which to aim the directional light.

  2. Pick a location for the directional light.

directionallight.png

Lights > Create Directional Light

Menu2.png

Render > Create Directional Light

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LinearLight

Inserts a light that imitates a fluorescent tube into the model.

Steps:

  1. Pick the start of the light.

  2. Pick the end of the light.

linearlight.png

Lights > Create Linear Light

Menu2.png

Render > Create Linear Light

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RectangularLight

Inserts into the model a rectangular light object that emits light from an array of light points in one direction.

Steps:

  1. Pick the light's start point.

  2. Pick a the light's length.

  3. Pick the light's width.

rectangularlight.png

Lights > Create Rectangular Light

Menu2.png

Render > Create Rectangular Light

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PointLight

Inserts a light object into the model that emits light from a single location in all directions (omni light).

Steps:

pointlight.png

Lights > Create Point Light

Menu2.png

Render > Create Point Light

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SetSpotlightToView

Match spotlight direction to the viewport camera direction.

Resets an existing spotlight or adds a new one so that the light point and target point (center of base circle) correspond to the camera point and its target point. This provides a convenient and accurate way to place or add a spotlight so that it is shining exactly in the right place.

See Also: SetViewToSpotlight

Steps:

Options

NewSpotlight

Creates a new light with the current view characteristics instead of modifying an existing light.

setspotlighttoview.png

Light Tools > Set spotlight to view

Menu2.png

Render > Set SpotLight to View

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